package com.dinim.matrix.threedimensional;

import com.dinim.matrix.Vector;

public class Vector4 extends Vector {

	public static final int X = 0;
	public static final int Y = 1;
	public static final int Z = 2;
	public static final int A = 3;
	
	public Vector4() {
		super(4);
	}

	public Vector4(double n0, double n1, double n2){
		super(4);
		super.set(0, 0, n0);
		super.set(1, 0, n1);
		super.set(2, 0, n2);
		super.set(3, 0, 1);
	}
	
	public Vector4(double n0, double n1, double n2, double n3){
		super(4);
		super.set(0, 0, n0);
		super.set(1, 0, n1);
		super.set(2, 0, n2);
		super.set(3, 0, n3);
	}
}
